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Team Fortress: Female Scout 3D by ~ren128:iconren128:


©2007-2008 ~ren128
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Submitted: December 21, 2007
File Size: 282 KB
Image Size: 282 KB
Resolution: 870×800
Comments: 17
Favourites & Collections: 6 [who?]

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Artist's Comments

You know this? [link]
It's a female version of the Team fortress 2 made by :iconheros-shadow:

I liked the idea of a tomboy-ish cricket player female scout so I decided to take this challenge and do it using the tf2 scout model as base. It's far from being perfect but at least I like how it turned out... (except the fucking face... >< )

close shots coming soon

team fortress 2 © VALVe
original concept ©© :iconheros-shadow:
hacks, renders, zbush, etc ©© me
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~Heros-Shadow:iconHeros-Shadow: Dec 21, 2007, 5:02:20 PM
Oooo! Is she playable? I mean.. Could someone upload onto a server so she could become playable?

EEEEE! I wanna play her!!!

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Nark!
~ren128:iconren128: Dec 21, 2007, 5:10:59 PM
unfortunately, this model has almost 1 million polygons and it's impossible to port to source ^^U besides that it's unoptimised so lag would be awful and it's really hard to assign the weight to the model and then compile into source (thx valve for your shitty sdk...)

so I'm afraid not, sorry ^^U

at least I'm glad you liked it ^^

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Paraphasing Oscar Wilde: "No chance, you unreasonable dicks!"
Haruka666's account: [link]
~Astines:iconAstines: Dec 22, 2007, 6:23:37 AM
No es por fastidiar ni nada por el estilo .....
Pero parece un Travesti .

...... ui ( huye )

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[link] :mwahaha: Dale al link , entra y conoce a la pequeña , inocente pero Bestial Natas .....
:chainsaw:
Gore y muchisimo humor negro XP ...
~ren128:iconren128: Dec 22, 2007, 6:35:52 AM
repito: es una jodida marimacho de manchester. Es normal que tenga rasgos masculinos.

a demas, este modelo lo hice usando como base su homologo masculino. es normal que salgan cosas asi XD.

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Paraphasing Oscar Wilde: "No chance, you unreasonable dicks!"
Haruka666's account: [link]
~CheapTrix:iconCheapTrix: Dec 25, 2007, 3:09:31 AM
Is it 1 Million Poly's because you left it that way from zBrush? Or whats the deal ? :P

I like the look! She's got the realistic shape and anatomy, every thing's the way it should be!

But 1 million polygons! Any game tryin to load that would choke :(
~ren128:iconren128: Dec 25, 2007, 3:52:19 AM
I didn't plan porting it to source, so that's the reason because the polycount is "übercharged"
If I would wanted to do it for source I would have extracted the normal maps.


thx ^^

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Paraphasing Oscar Wilde: "No chance, you unreasonable dicks!"
Haruka666's account: [link]
~redroguexiii:iconredroguexiii: Dec 28, 2007, 10:37:06 AM
Looking sweet, I'm working on a player model version on and off, but it's real slow since I don't have any experience character modeling.
~Heros-Shadow:iconHeros-Shadow: Dec 29, 2007, 12:12:19 AM
Aww poo!... Either way I eagerly await the moment it does somehow majicly become playable!

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Nark!
~miscelaneousgamer:iconmiscelaneousgamer: Jan 5, 2008, 10:09:56 PM
Yeah, you'll have to have work on the face. Well, my opinion anyway.

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You know when your screen resolution is too high when you:

-Gain 280frames-per-second when lowering to 1240x1024 (In M$ Windows).
-You have to lift the mouse three times just to get to the other side of the desktop.

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